IDEAS Performance: Spellbound |
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DESCRIPTION/ABSTRACT: Spellbound is an exploration in interactive audiovisual art that explores ways of allowing users to effect audiovisual and musical content through a network of parameter-control assignments. As audience members navigate the space, position and gestural input are captured using a Microsoft Kinect, and the data is used to effect form on various time scales; some are immediate and others are of larger section and phrase manipulation. The visual engine is a built-from-scratch OpenGL graphics program running on a laptop. It exchanges data points (like audio, collision, and scene) over the network with the custom-built MaxMSP/Ableton audio server. All the rendering data is then sent over the network to the head node computer that runs the high-resolution vRoom wall using Mugic, and all the audio is output from the audio server to the system in the room. SPEAKER BIO: |