Brown, SheldonProfessor, Visual Arts |
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Bio: Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the founding Layer Leader of New Media Arts for the California Institute of Telecommunications and Information Technologies (Calit2). His work examines the relationships between mediated and physical experiences. This work often exists across a range of public realms. As an artist, he is concerned about overlapping and reconfiguring private and public spaces; how new forms of mediation are proliferating co-existing public realms whose geographies and social organizations become ever more diverse. Art that explores schismatic junctions of these zones – the edges of their coherency - allow glimpses into their formative structures and provide a view that suggests transformative modes of being, extending constrained boundaries. Examples of this include projects such as 'In the Event' at the Key arena in Seattle where 9 computers choreograph multiple video streams across 28 monitors in a real time constructive engagement with the spectator's act of envisioning the events of the arena. In 'The Video Wind Chimes' – an outdoor video installation/street lighting project – the culturally encoded part of the electromagnetic spectrum is transformed into the passive illumination of a nocturnal lighting system, articulated by the wind. Projects such as 'Smoke and Mirrors' and 'Mi Casa es tu Casa', use the contextual apparatus of museums with adjacent mission scopes to the artworld, for bringing avant-garde strategies to engage ranges of social issues to venues that often use more pedantic forms of discourse. He had done consulting on comprehensive approaches for New Media initiatives with entities such as: the Los Angeles County Museum of Art, PersonaLogic Inc., Praja Inc., The Wonderful World of Oz Inc., LegoLand, Decor Magic, Electronic Arts, Positive Video, and others. Currently, he is developing a series of sculptures, Istoria, which explore the intersection of the virtual and physical worlds, created with a variety of computer controlled processes, and several interactive environments that utilize a cross-fertilization of virtual reality and game technologies. Research:
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